The Game Junky Show — Episode 26 — Fake Difficulty

Crystal D Smith
Oct 28, 2021

We all know AI enemies aren’t always the brightest. Bullet sponges and high DPS bosses are sometimes lazy in design. Some games just don’t respect the intelligence of the player. What elements of game design make games difficult from a strategic, methodical perspective, and what makes stuff hard just to be hard? Join me, Matt, and Pillow and we dive into the world of difficulty from a unique perspective

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Crystal D Smith
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The Jedi Marketing Master. Sovereign storyteller. Monarch of messaging. Overload of influence. Commander of engagement.